Multimedia is defined to be a presentation of content or materials through the combined use of words (verbal) and pictures (pictorial). In the Learning context, the rationale of using Multimedia is that it takes full advantage of both verbal and visual processing of information by the learner.
Multimedia has come a long way. In the Philippines, especially the younger ones of the population, are now very exposed to multimedia technology. Our addiction to gadgets and social media also translates to our addiction to multimedia content. This makes it a very important tool for education.
To make effective use of multimedia in education, designing instructions plays a make or break role. Instructional designers should be able to incorporate best practices in education, instructional technology, and human computer interaction to create a useful and effective online learning environment for students.
To be more specific, the design and development of a multimedia module should consist of five phases:
- Understand the learning problem and the users needs
- Design the content to harness the enabling technologies
- Build multimedia materials with web style standards and human factors principles
- User test
- Evaluate and improve design
Designing High-Quality Interactive Multimedia Learning Modules (Huang, C. (2005). Designing high-quality interactive multimedia learning modules. In Computerized Medical Imaging and Graphics, 29, 223-233. Available at https://cset.stanford.edu/sites/default/files/files/documents/publications/Huang-Designing%20hih-quality%20interactive%20multimedia%20learning%20modules.pdf)